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Farm vs. Town -- No Competition

 Every player is familiar with the amount of complaining and excuses Town players make when playing a map they are not accustomed to, such as Farm. In this discussion page, we delve into the issue and address common misconceptions Town players have about No Magic Farm-Round 15.

 

Town is better because…it is more difficult to grief someone!

Town players say it is harder to grief on Town as if it is some sort of new revelation, and that it somehow proves Town is far superior. In reality, the statement doesn’t serve its intended purpose, but rather exposes the poorer qualities of Town when compared to Farm. Saying that it is more difficult to grief on Town implies that it is harder to survive on Farm, and the last time I checked, surviving is the main objective in Grief, not getting some flashy grief, though that helps, of course. Let’s say each member of CIA was trying to grief a certain member of CDC in a different designated area, sort of like a man-to-man defense in basketball (Stamin-Up area, Jug-Street, Double tap area, Bar). There are twenty-four zombies on the map, which means each battle will only have six zombies on average that could potentially kill you. Add the fact that you can kill off these zombies when you are posed with a threat by either MP5, especially if Double-Tapped, or your knuckles, which are a two-punch kill (also very overpowered with the addition of the “yy”). Add the fact that you take 5 hits and can recover when taking a corner or running away, especially with Stamin-Up. Add the fact that the average of six zombies that surround your battle (if not killed off before you are being swiped) could either pull for you or your opponent! If there is more zombies around you and you can’t avoid being griefed, that is something you might want to address with your teammates who were probably “yy-ing” zombies in a corner. Or you can re-evaluate why you are still playing Town and doing so poorly.  Quick Summary: Jug, a big map, and a wide-variety of factors such as shooting zombies, punching zombies with the “y-y,” and pull of zombies makes it harder to grief someone of Town. However, these qualities of Town also make it less challenging than Farm.

BUT…griefing on Farm is simply spraying your MP5 at the other player!

No, that is not all it is. It is true that spraying was the dominant form of “griefing” a long time ago when players were not as experienced and strategies were different. People like pointing their fingers to these times in Farm, and think that everything is the same. However, even then and still now, it can be avoided and should not be the only cause of death you encounter. A recurring theme that is present throughout this piece is that Farm offers gameplay where everyone is at an equal playing field. You take two hits and can access the MP5. Blocking the MP5 in the beginning is outlawed. If you feel that you are being sprayed and are at an unfair disadvantage, simply grab an MP5, take a good position on the map, and spray away! You will see that it is not as simple as expected. People who complain about being sprayed down are usually the players who are not accustomed to playing without Jug and are not familiar with the overall strategies of surviving in a smaller and more difficult map. Surviving is not simply finding a spot on the map with no zombies and camping with a weapon, but rather it is avoiding imminent danger. If anything, more surviving by camping will be found of Town, if that is your thing. Good players will use the MP5 to gain control of a certain part of the map by forcing others out of it, or even use it to make it to a set of stairs before the other and block him. It also helps secure revives that are otherwise difficult, considering there is no Quick Revive.  Spraying down opponents also takes place on Town and other maps, too. The players who are too lazy to watch their back and strategize are usually the ones who try outlawing the shooting of a weapon on Grief. Sounds like Cell Block.

BUT…blocking is not griefing and is cheap!

Last time I checked, blocking is done all the time on Town. In addition to this, on Farm especially, it provides strategy for players to control certain parts of the map, as mentioned. Proper knife placement, along with timely moves and use of the MP5, all assist in gaining access to these important positions. Players who hate blocking are usually those who run around with a knife and chase the opponent across the map, and then expect the opponent to allow himself to get griefed. They also get upset because they are not the most intelligent players and lack the coordination with teammates to secure a position such as the barn or house stairs. If you really hate blocking that much, you could always refrain from frequently nearing doorways and stairs, similarly to Town. Respect some Farm players' intelligence, and don't challenge them to a doorway if you are less experienced and have a connection disadvatage in a particular game.

BUT…knifing with the butterknife is all about luck; no skill is involved!

Absolutely not. Certainty, sometimes a specific hit with a knife can prove more deadly than others, but this is luck that could be found with the knife or knuckles on Town. This type of luck can also be seen with the zombies and whether or not they swipe you at a given moment. Luck is always a factor in Zombies, whether Grief or not. You don’t see montages or tournament games of an unknown or sub-par player griefing a good or great player with ease and conviction on a consistent basis. This is because skill supersedes luck , and usually the better player, with more skills and smarts, will land more accurate knifes and gain a better position on a player to make the grief more suitable for himself.  If you don’t want Farm players to use the MP5, nor the knife, what do you want them to possibly use! Grenades, anyone?

BUT...Farm is stupid; it has no quick revive!

Thank you for pointing this out. The absence of quick revive, and perks in general, is a quality of No Magic Farm that makes it both challenging and fun. It is a "barebones" type of play, as everyone is at an equal advantage. The only thing slightly unequal is the connection, but this a problem that plagues every game mode in COD, including Town. Tournaments attempt to resolve this issue by instituting the changing of hosts after each round. This, unfortunately, is sometimes not enough, as the design of some teams based on geographical locations gives them an unfair advantage over others. In addition to this, the "rock, paper, scissors" method can be considered flawed, too. If players had a choice, they would much prefer dedicated servers, which would make gameplay more equal and there would be no complaining of connection. Back on topic, Farm possesses the quality of equality in every sense other than connection. Every player is given a spare pistol with forty rounds, a knife, two grenades, and is entitled to an MP5 or even an Olympia, if they dare wish. In addition to this, players have access to the same strategies and areas in the map. The team that best controls the map, or simply outlives the other team, is victorious. Quick Revive is a perk that makes reviving, which is a true art form, into something that is performed with the utmost ease. Sure, you must pick and choose the correct time to go in for a revive, but once you are there, the player simply goes prone and revives in half the time it would take on Farm. The element of choosing to go for a revive is also present on Farm. As for the tight trains that players  run on Town over downed players which makes it "more difficult" for revives, you could blame the overpowering perk of Jugernog on that. Farm still requires similar training over downed enemies, and it can be more difficult due to the lack of perks. Smaller map in Farm equates to less area to pull zombies. Downed in the pit? Too bad! Expect heavy trains and activity going on in a small proximity of space. No quick revive here to assist you. Time placement, crawling of downed teammates, use of MP5. and good movement of analogs when "360-reviving" while crouched will be your best bet here. Oh, are you confused yet?

BUT...Farm is a coin flip!

This is the classic saying popularized by only the greatest of bad town players. Little do they know that Town is technically more of a coin flip if you take the time to analyze results of matches. When tournaments are held for Farm No Magic, you often see that the same group of elite players win. Very infrequently, as in once or twice in a 2 year history of Grief, has a team won that wasn't expected to be favorites. I say again, it is no coincidence that the group of players who make it to the finals are often the two best teams in the tournament. How many cases have there been where the favorites to win end up losing against an unknown team in the first round? Sorry, that was a rhetorical question. Certainty it is easy to let a game slip away from you if you aren't focused in and don't take it seriously, but when good players try their best and play a series of games, the result is almost always the same. Absolute and humiliating destruction.  A player who was infamous for associating "coin flip" with Farm No Magic went by the name of "DarkAssassin."  He challenged Reflex, Rambo, Derek, and Elmo to a Farm series, and later played them in the October 25th tournament where host was divided equally in both cases. This resulted in an 18-0 sweep in our favor--literally. I guess we have a double sided coin.

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